![]() I recommend only having enough mana to actually perform each of his active skills, and nothing more. Synergy is a way of empowering certain skills without spending points on them. Having said that, his skills offer synergy with his strength, making it the best place to spend your points. His four active skills can cost quite a bit of mana and his pool of it is small, so don’t neglect that stat. I think he, like Tomix, draws power from his beard. As expected, this hulking character is great at dealing damage and can shrug off quite a lot of it as well. As I said in my Gauntlet article, this is a requisite character. If you don’t want to get your hands dirty (just maybe a little ashy), the Pyromancer just might be for you. Firefly is his weakest, especially since it scales with strength (his only skill that doesn’t use mana), but Apocalypse can be great fun! It generates a chance for each enemy to explode upon death, dealing area of effect (AOE) damage to the groups. Meteor and Blazing Trail improve his regular attacks, while Spitfire can transform each shot into multiple shots. You can use it to draw aggro and incinerate your foes from afar! His passives are okay, but you’ll get more mileage out of his actives. It summons a Hydra to fight alongside you. I’m not sure about Armageddon, as it’s a bit random in its execution, but Hydra is awesome. Fire Nova, his next, is a great way to take out bosses quickly, as it sticks around for a little while upon casting. His first is Fireswarm, and you’ll need it to clear out crowds, since it shoots a spread of fire in front of you. And since you have so much mana, you can invest points in his active skills. All of his synergy comes from energy, so keep that mana stat high. His fireball gives him range, but it’s weaker, as is the Pyromancer himself. As I’m sure you’ve guessed, he’s almost the opposite of the Viking. And if you listen to the voice acting, that’s clearly what they’re going for (and props for that!). This is what happens if Beavis has access to magic. The Pyromancer is this game’s take on a mage. That’s not a big deal, though, as you can still continue to allocate your skill points in the older skills, keeping them more than viable. While I don’t think he has any bad skills, they do generally get weaker as you go. He is going to be in the thick of things, after all… Once you enable tier two, you can pick up Dissipate, which occasionally adds a ranged attack to your normal swings. He can be a bit difficult to build, since his skills have synergy with both strength and energy, but you won’t want to neglect defense and health. It also enables some limited ranged offense for an otherwise up close and personal character. ![]() It allows him to throw three blades forward for high damage. This means you have to time your blows, but it also means you’ll be able to one-shot entire groups of monsters at a time! This pairs extremely well with Flying Scimitars, his other tier one skill. Both of his tier one skills are fantastic! Traveler builds up damage while you’re not attacking and infuses your next hit with a burst effect. The Nomad is strong right out of the gate and never really slows down at all! He’s a melee character, and while he doesn’t have the strength or health of the Viking, he can more than hold his own. You can take one look at the Nomad and have a pretty good idea what’s going on here. The stereotypical humor in some of these classes does make me laugh, though. The Sega Nomad was a fun experiment, but, man, that thing just devours batteries! Oh, not that Nomad.
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